Baton

Baton

A Baton is a versatile multi-tool originally used by an ancient and technologically advanced civilization to generate usable objects like light cycles, and umbrellas, or weapons like staffs and Light Swords.
Each baton is capable of generating a range of different implements, although the limit of what can be created appears to be restricted depending on what each baton has been programmed to do. Military Batons, for example, are commonly used to generate weapons. While some civilian batons, by contrast, have only demonstrated the ability to generate an umbrella.
When employed, the baton use a little of the wielder’s bio-energy to generate the rest of the object, which the baton then become a part of. In the case of swords, the baton becomes the hilt and forms an energy blade from one end. Some have demonstrated the ability to generate a flexible grappling device. A staff is formed extending from both ends of a baton, while the vehicles have been formed between the two separated halves, which themselves become the rider’s hand grips. The drawing of the wielder’s bio-energy has no noticeable effect on the wielder in either a positive or negative fashion. Several medical teams of studied wielders using the baton and have deemed it to be of no risk to their health.
Objects formed from a baton are automatically derezzed when the baton is separated from its wielder, or the wielder no longer wants use of the object. These objects are not permanent constructs. The Baton itself is persistent and can be retrieved to form a replacement object.
While no one knows who the creators of the first Batons were there are many who use them. Batons are treasured relics of a now forgotten civilization, but still highly advanced technology. Some even claim they are Techno-Wizard items, but none register as magic to those who can sense such things, although one Human Techno-Wizard who acquired a Baton speculated that it is evidence of Clarke’s Third Law.
Despite their status as ‘Relic’ these Batons are far more common than Rune Weapons, and further, several rather technically talented individuals have made careers out of repairing damaged Batons, and some have even learned enough about them to discover all batons are capable of producing every Baton-object that has thus far been observed (and even some that have not), they just need the proper programming, and further some of these are even willing to re-program Batons, often for an outrageous price that makes some Rune Weapons seem like a bargain.
These same individuals will pay equally handsomely to study batons that are shown to produce an object they are not already familiar with.
One oddity of the Batons that have caused them to be such an enigma is that they have been proven to be incompatible with most computer systems and other technology, and further, just like those who sense magic cannot sense magic within these items, those who have the ability to ‘read’ or ‘connect’ with machines through various abilities similarly find themselves unable to merge, interface, meld, or otherwise connect with them (this includes but is not limited to Telemechanics, Machine Merge, even the sensory abilities of a Cyber-Knight). It is because of this that successful replication of these items has not yet occurred, although there have been some who have managed to modify/customize the objects produced by the Baton.
When a Baton is found by a user, attempting to activate if for the first time may be tricky, however most who start pressing the buttons out of curiosity will in a short amount of time find a small animated holo-display appears with an animated diagram showing the Baton’s current capabilities, and the code to activate it. Provided they are not shocked unconscious or killed due to the security settings of the Baton.
There are many different kinds of batons that have a small variance in their basic size when not in use. However the Baton itself is relatively inconspicuous looking, it is a stick that looks to be made out of Metal, Plastic, or some sort of Carbon Fibre. In the middle there is a two inch long section with a retractable cover over a 4-button keypad. This control panel is what is used to produce an object from the Baton and to ‘derez’ when one is done using the object. Aside from size the best way to distinguish between different Batons is colour. Each Baton has a colour shade that is reflected along its edges and in all of its constructs. This is set to preference by the User.

Baton

Model Type: While it is undeniable that there are several different models of Batons the classification system used by the creators remains unknown, there are known to be Military and Civilian models with several different options and tools, as well as single-purpose batons.
Class: Multi-Tool
M.D.C.: 100 (becomes 1000 S.D.C. in S.D.C. realms, and has a natural A.R. of 19). Further the Baton only takes damage when explicitly and intentionally targeted by an attacker. The Damage Capacity of the baton is only for the baton, and does not reflect the Damage Capacity of its constructs.
Statistical Data
~Length: 10-12 inches.
~Width: 1.5 inches.
~Thickness/Height: 0.8 inches
~Weight: 1-2 lbs.
A single ‘~’ indicates an approximate or average estimate. Due to the many varied and scattered nature of the Batons, as well as their mysterious origin and history, the size and weight of a Baton may vary (although not by a whole lot), the shape however has only a slight variance, with some being flatter, and sometimes referred to as a stick or slab, and others being rounder, sometimes referred to as a Rod, amongst other names.
Power System: Alien/Unknown. The internal power system is indefinite, but small, used to maintain the internal workings of the Baton when it is not in use, the bulk of its energy it draws from its wielder. This is why many of the objects below have statistical data based on the P.E. if the wielder.
Cost: 10,000 credits per programming point for a pristine condition Civilian Baton (points are invested in Civilian Objects/Tools), Triple that for Military Batons (points are invested in Weapons, be they melee or ranged). 100,000 credits per point for Vehicle Batons (points are invested in vehicles). For mixed batons that have points invested in multiple categories the above costs are used for the number of points in each category, and then the different amounts are added together for the total, with an additional 150,000 credits added on top for the rarity of a multi-purpose baton. The cost is doubled if the points are assigned to a category but not yet locked into any feature allowing the purchaser to choose the features assigned. 200,000 credits per available point for a fully open to all categories baton. These prices are for pristine condition batons, and may vary based on condition of the baton.
However in practice the cost will vary greatly depending on the baton’s exact capabilities, who the seller is, who the buyer is, and whether or not either party is aware of what the Baton is.
To some these prices may seem high, to others these may seem low, the reality is most will never know, for they will not come across such a rare object.
Special Capability possessed by all Batons:
Holstering: The Baton can be affixed to the upper or lower leg, or along the back, when not in use, and will stay in place until removed by the wielder (but will fall off if the wielder dies). If the wielder is restrained or unconscious the Baton may be removed by a third party unless the Bio Lock feature is also possessed. In rare instances a wielder caught off-guard has had their baton stolen, for this reason most try and conceal their Baton in some manner. No one is quite sure how this feature works, if it is some new form or bio-electric magnetism or a previously unknown adhesive, but it works even over clothing or body armour, and some even wear it under Powered Armour as it is small enough. Further there is no residue or lasting effects, and no wielder in recorded or known history has ever had trouble removing a Baton.
Gaining Additional Capabilities: Those who know the Baton well know that most every Baton holds within it the possibility of any all capability’s thus-far documented by various Baton Wielders, most though are only programmed with a one or a few capabilities, and while very few users have studied the Batons enough to be able to alter this programming, most keep this knowledge to themselves and are quite secretive about it, and while a few do offer their services commercially there is no guarantee that they have the knowledge of a specific Capability beings sought, or if they can even work with the customer’s model of baton. The reason for this is because, as stated above, there are different models of Batons, and the different models are all coded differently. Some Batons however are limited in the number of capabilities they can be programmed with at any given time, while others are limited only by the lack of the programming. Each Baton has a number of ‘Programming Points’, kind of like memory, or a hard drive, that dictate how many capabilities it can be programmed to perform, and each of the Capabilities below has a value listed in ‘Programing Points’, this is the number of free or available points needed on a Baton in order for the Baton to be programmed with that capability. Some Batons have very few Programming Points, while others have varying amounts, there have even been a few that despite being programmed with ALL available capabilities still appear to have additional Programming Points available, leading those who know of these things to speculate that there are as-yet undiscovered capabilities. As all Batons today are uncovered relics most don’t have any free points as they are all used up with the pre-programmed capabilities, so if one wants to change the capabilities of a Baton one must first sacrifice some or all of the current capabilities, provided of course one can find someone capable of providing the reprograming. It is the lucky adventurer indeed that finds a Baton with free points, and someone able to program it.

Capabilities:

The following are the currently known examples of objects a Baton is capable of creating. Remember not all Batons are programmed to be able to do all of the following, and in some instances the listed features of a particular function may also be limited or restricted in some manner. Note: Sometimes multiple features can be used to create unique effects, like combining the Staff, Cable, and tiny single-pronged Grapnel to create a fishing pole. This is not a programmed effect per-se, but rather a clever application of available options. (Of course all three of the above capabilities need to be programmed into the Baton in order for that particular combo to be used.

Civilian Objects & Tools
Communications
Defense
Medical
Melee Weapons
Ranged Weapons
Recreation & Entertainment
Surveillance & Espionage
Vehicles
Advanced Features

Baton

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