Hunter's Armour Exoskeletons

Exoskeletal Upgrades

On top of the basic armour and specialty armour series, there is a pair of exoskeleton body armour upgrades available. These armours are conditional enhancements to only certain Full Suit Upgrades. The added power of the Exoskeletal upgrade removes the ability to customize with any cosmetic option, as well as the ability to cast spells.

“Rocky” Light Exoskeleton
S.D.C./M.D.C. by location: Main Body: 160, Helmet: 80, Arms: 70 each, and Legs: 80 each.
Armour Rating (in S.D.C. realms): Natural A.R. of 16
Weight: Moderate, Mobility: Excellent, -5% movement penalty.
Special Features: (Note: May include some special features purchased for the base armour, be it the Main Battle Armour or the Heavy Armour, as well as all standard features of the basic suit)

  • +6 to P.S., which is considered extraordinary/augmented/bionic (if natural PS is already of the augmented level add only the +6, if it is greater than augmented ignore the PS bonus, it does not apply).
  • +16 to Spd
  • +10 feet to leaping (vertical and horixontal).
  • Reduce rate of fatigue by 50%

Limitations: Armour is only fully environmental if the Helmet is in place, but may be operated without it. If the main body is depleted the armour disappears. Attempting to cast a spell from inside an Exoskeleton will always fail.
Cosmetic Options: Exoskeletons have the ability to display shoulder and chest patches for Unit, Rank, and Achievement insignias, as well as medals, ribbons, and similar awards and honorifics (however the character must first possess such things, or earn them/have them awarded during the Hunt, they cannot be manufactured). No other cosmetic options are available.
Prerequisite: Either the Main Battle Armour or Heavy Armour.
Upgrade Cost: Two points.

“Tank” Heavy Exoskeleton
S.D.C./M.D.C. by location: Main Body: 210, Helmet: 100, Arms: 90 each, and Legs: 100 each.
Armour Rating (in S.D.C. realms): Natural A.R. of 16
Weight: Moderate, Mobility: fair to good, -11% movement penalty.
Special Features: (Note: May include some special features purchased for the base armour, be it the Main Battle Armour or the Heavy Armour, as well as all standard features of the basic suit, and any features acquired for the “Rocky” Light Exoskeleton before upgrading to this model)

  • Robotic/Superhuman P.S. of 25 (if natural PS is already Robotic 25 or higher than ignore the PS bonus/increase, it does not apply)
  • +12 to Spd
  • +12 feet to leaping (vertical and horixontal).
  • Reduce rate of fatigue by 50%
  • Combat Bonuses:
    • +1 attack per melee round
    • +1 initiative
    • +2 parry
    • +1 dodge
    • +3 pull punch
    • +4 roll with fall/impact.

Limitations: Armour is only fully environmental if the Helmet is in place, but may be operated without it. If the main body is depleted the armour disappears. Attempting to cast a spell from inside an Exoskeleton will always fail. When this upgrade is acquired it replaces the “Rocky” Light Exoskeleton, it is not available in addition to it.
Cosmetic Options: Exoskeletons have the ability to display shoulder and chest patches for Unit, Rank, and Achievement insignias, as well as medals, ribbons, and similar awards and honorifics (however the character must first possess such things, or earn them/have them awarded during the Hunt, they cannot be manufactured). No other cosmetic options are available.
Prerequisite: “Rocky” Light Exoskeleton.
Upgrade Cost: Two points.

Hunter's Armour Exoskeletons

The Hunt 13eowulf