Hunter's Armour Discreet Blade

Discreet Blade

An under-arm molecular blade that can be discreetly extended or retracted at will. This is a very basic blade, but there are several upgrades and additions available. Some of these options are also available as hidden ‘toe’ or ‘boot’ blades. Only one blade may be placed on an arm or book at any time. Available on any suit of armour.

Basic Blade
This is a thin molecular blade that inflicts 3D4 damage which is S.D.C. in S.D.C. realms and Mega-Damage in M.D.C. realms, plus P.S. damage (in S.D.C. realms only). Also available as a Boot Blade.
Point Cost: 0.5 points.

Ballistic Blade
The ballistic blade, when triggered, can shoot forth my means of an advanced version of a coiled spring, and strikes with several times the force of a normal stab (3D6 S.D.C./M.D.). The ballistic blade is completely silent, with an effective range of about 50 ft. Once fired the blade has to either be recovered or replaced manually. Also available as a Boot Blade.
Prerequisite: Basic Blade.
Point Cost: one (1) point.

Grappling Blade
This is a combination of both the Hookblade and the Ballistic Blade this option adds a 100 ft spool of high tensile microfilament cord that can be attached to the blade before firing, the sharp blade and the hook act as a grapnel, useful for both climbing and swinging. The spool also contains a mechanism allowing it to reel-in the blade and cord, however if the blade is stuck, caught, or otherwise unable to disengage to be retracted the line may have to be severed. In the alternative the blade can be attached to the cord and released, and a fixed length of cord unspooled, allowing the blade and cord to be used as a rope dart.
Prerequisites: Basic Blade & Hookblade.
Point Cost: One (1) point.

Hookblade
Adds a retractable curved hook to the Discreet Blade. This feature has multiple uses including ziplining, as well as assisting with acrobatic movements, climbing (’+5% to related skills), parrying (a ’+1), disarming (a ’+3), entangling (a ’+2), and throwing one’s opponent (a ’+1), among others.
Prerequisite: Basic Blade.
Point Cost: 0.5 points.

Pivot Mechanism
This upgrade allows one to change the blade’s orientation up to 90 degrees in either direction so as to be used in a manner similar to a dagger or hunting/skinning blade.
Prerequisite: Basic Blade.
Point Cost: 0.5 points.

Poison
The blade is hollowed and upgraded with an injector mechanism that can be used to inject a target with a poison or toxin while stabbing them. Other substances, such as acid, may also be used (when fighting armoured or mechanical foes). The mechanism contains enough space for 5 ‘doses’, but the substance must be supplied by the wearer. Also available as a Boot Blade.
Prerequisite: Basic Blade.
Point Cost: One (1) point.

Shock Blade
A two-pronged forked blade replaces the basic blade, reducing the damage to 2D6 S.D.C./M.D., plus P.S. damage (in S.D.C. realms only). However this blade can be charged with electrical energy (that often sparks or ‘dances’ between the two prongs) adding a ‘shocking’ addition to the attack (same effects as a neural mace, affects all types of beings save those with explicit immunity to energy or electrical attacks). Also available as a Boot Blade. This blade is incompatible will all other upgrades.
Point Cost: 2 points.

Hunter's Armour Discreet Blade

The Hunt 13eowulf