Tag: HU2

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  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Welcome to your Wiki

    This page is here so that the original Wiki front page examples are here for me to learn from (copied and pasted from the original page) ----------------------------------------------- h1. Welcome to your wiki! This is your wiki Main Page. It …

  • Veteran Hunter

    h2. *Veteran Hunter* Player Characters (and NPCs), regardless of R.C.C./O.C.C./P.C.C., etc. who have participated in at least fifteen Hunts (unsuccessfully) acquire (mainly through experience) the following abilities, skills, bonuses, and penalties. …

  • Hunt Arenas

    h2. *Hunt Arenas* This is merely a list of some of the possible 'Arenas' in which the Hunt can take place. It can be used either with a poll, or turned into a Random Roll chart, unless other GMs which to simply choose the arena. If you wish to run your …

  • Special Rules - Bonuses

    h2. *The Hunt Special Rules – Bonuses* This is a list of possible `modifiers`, or special rules that can have an effect on Hunters, and on how the Hunt is played. This particular list tends to be beneficial to Hunters, but there is another list of …

  • Special Rules - Limitations

    h2. *The Hunt Special Rules – Limitations* This is a list of possible `modifiers`, or special rules that can have an effect on Hunters, and on how the Hunt is played. This particular list tends to be detrimental to Hunters, but there is another list of …

  • New Skills

    h2. New and Revised Skill for the Hunt. h3. *New Hunt Specific Skills* h6. *Technical* Law: The Hunt Lore: The Hunt h6. *W.P. Ancient* Throwing Circle h4. *Technical Skills* *Law: The Hunt:* The character knows what constitutes an …

  • Special Rules

    h2. *Special Hunt Rules* The Hunt has a number of optional Special Rules that may possibly be applied. Said rules are applied at the start of a Hunt (as many affect character creation), but once selected/applied they are locked in for the entirety of …

  • Palladium Books Internet Policy

    "PALLADIUM BOOKS® INTERNET POLICY":http://www.palladiumbooks.com/index.php?option=com_content&view=article&id=523%3Apalladium-booksr-internet-policy&catid=47%3Asubmission-info&Itemid=183 With changing times and technology we find we must consider and …

  • Hunter Themes

    h2. *Character Creation Themes for Hunters* When choosing their teams the Benefactors will often choose based on a theme. Sometimes the entire Hunt must choose based on such a theme. These are but a few of the themes that are available. When I run a …

  • New Spacecraft Construction Options

    h2. *New Spacecraft Construction Options* h4. *AUGG Spacecraft Construction Rules: Auxillary Craft Category (New)* * *Captain's Yacht:* Gains an additional creation budget equal to 15% of the original construction budget. This budget can only be …

  • Death Race

    h2. *Death Race Scoring System* When the Death Race modifier is active individual Hunters score points for 'clean' kills. A clean kill is a kill that does not violate the rules of The Hunt, and does not cost their team the acquisition of an item. h5 …

  • Specialized Hunts

    h2. *Variant & Specialized Hunts* Aside from the standard Hunt (First team to retrieve 9 items and make it back to the starting point wins) there are several specialized Hunts. Sometimes these Hunts are does as training or exhibition matches, and …

  • Hunt Glossary

    h2. *Glossary of Hunt Specific Terms* There are some terms that have very specific meanings when used in the context of the Hunt. Here they are broken down and defined for easier understanding. *Alternate Item:* An Alternate Item is a replacement …

  • Baton

    h2. *Baton* A Baton is a versatile multi-tool originally used by an ancient and technologically advanced civilization to generate usable objects like light cycles, and umbrellas, or weapons like staffs and Light Swords. Each baton is capable of …

  • Civilian Objects and Tools

    h4. *_Civilian Objects & Tools_* These are standard or ‘simple’ [[Baton]] features that were/are available to civilians without restriction, many are useful in everyday life. *1. Flashlight:* Able to project a beam of light varying in intensity from …

  • Communications

    h4. *_Communications_* The [[Baton]] can be programmed to interact with a variety of wireless communications networks for a wide range of functions. The Baton cannot automatically hack encrypted networks or scrambled communications, these features only …

  • Defense

    h4. *_Defense_* In addition to its use as a[[Civilian Objects and Tools | tool]] and [[Melee Weapons | offensive]] [[Ranged Weapons | weapon]] the [[Baton]] has several features geared towards defence as well. *1. Special Defence:* This is a special …

  • Medical

    h4. *_Medical Tools_* The [[Baton]] is capable of being used in a number of medical capacities. *Note:* Unless otherwise specified only one medical tool can be used at a time. *1. Alpha Rhythm Generator:* Held in the middle the Baton lights up on …

  • Melee Weapons

    h4. *_Melee Weapons_* The [[Baton]] is capable of being used as a melee weapon, in fact it can produce a number of weapons and effects for use in melee combat. *Note:* Unless otherwise specified only one weapon (melee or ranged) can be used at a time. …

  • Recreation and Entertainment

    h4. *_Recreational Tools_* _“All work and no play make someone a something something…”_ Once those who rediscovered the [[Baton | Batons]] stopped focusing on uncovering practical, combat, or other ‘work’ based functions of the device they uncovered a …

  • Surveillance and Espionage

    h4. *_Surveillance & Espionage_* Some [[Baton]] models, obviously designed for Covert Ops, have a number of possible functions to facilitate these clandestine situations. All of these features can be combined with both the [[Civilian Objects and Tools …

  • Ranged Weapons

    H4. *_Ranged Weapons_* The [[Baton]] is capable of being used as a firearm or ranged weapon, in fact it can produce a number of weapons and effects for use in ranged combat. Note: Unless otherwise specified only one weapon (melee or ranged) can be used …

  • Vehicles

    h4. *_Vehicles_* The pièce de résistance of [[Baton]] Constructs has to be the vehicles that can be created from them. The wielder pulls apart the Baton and the vehicle is formed between the two separated halves, which themselves become the rider's …

  • Advanced Features

    h4. *_Advanced Features_* These [[Baton]] features are more advanced than the rest, and are rarely available on Civilian Batons, and are not even that common among Military Batons. Some speculate they are experimental features that were not fully …

  • Difficulty Levels

    h2. *Hunt Difficulty Levels* Sometimes the Hunters will be allowed to select a Difficulty Level for The Hunt. This affects both The Hunt as well as prizes. Of the times Difficulty Levels are available 50% of the time it is a vote by all teams for the …

  • Hunter's Armour Specialty Suits

    h2. *Advanced Specialty Armours* The following upgrades/sidegrades change or enhance the [[Hunter's Armour | basic armour/body suit]] to fit a specific role. Each of these upgrades are mutually exclusive with the others, and only one can be active at a …

  • Hunter's Armour Exoskeletons

    h2. *Exoskeletal Upgrades* On top of the [[Hunter's Armour | basic armour]] and [[Hunter's Armour Specialty Suits | specialty armour]] series, there is a pair of exoskeleton body armour upgrades available. These armours are conditional enhancements to …

  • Hunter's Armour Powered Armour

    h2. *Hunt's Battle Suits* These Battle Suits (or Powered Armour) are the ultimate upgrade the the Hunter's Armour series, from the [[Hunter's Armour | basic suit]] and the [[Hunter's Armour Specialty Suits | specialty suits]], to the [[Hunter's Armour …

  • Hunt Munitions Launcher Grenades

    h3. *Launcher Grenades* Types of rounds available for the [[Hunter's Armour Powered Armour | Battle Suits]]' Grenade Launchers (ordinance that only has M.D. values are not available in S.D.C. realms, and substitutions will be made if traversing between …

  • Hunt Munitions Launcher 60mm Mortars

    h2. *60mm Mortar Types* Types of rounds available for the [[Hunter's Armour Powered Armour | Battle Suits]]' 60mm Mortar weapon (ordinance that only has M.D. values are not available in S.D.C. realms, and substitutions will be made if traversing …

  • Hunter's Armour Boot Upgrades

    h2. *Boot Upgrades* These upgrades add combat, enhanced jumping, or running capabilities to any suit of [[Hunter's Armour | armour]]. *Boot Blade* See [[Hunter's Armour Discreet Blade | Discreet Blade]]. *Jump Boots* This boot upgrade has …

  • Hunter's Armour Discreet Blade

    h2. *Discreet Blade* An under-arm molecular blade that can be discreetly extended or retracted at will. This is a very basic blade, but there are several upgrades and additions available. Some of these options are also available as hidden ‘toe’ or ‘ …

  • Hunter's Armour Forearm Upgrades

    h2. *Optional Forearm Upgrades* These are optional attachments that can be applied to the forearm (top side) of the [[Hunter's Armour | armour]]. Some features are mutually exclusive; others can be combined with each other, where noted. If …

  • Hunter's Armour Full Suit Upgrades

    h2. *Full Suit Upgrades* The following upgrades enhance both the [[Hunter's Armour | basic]] and [[Hunter's Armour Specialty Suits | specialty]] armours/suits overall, instead of just one component. Most of these upgrades are compatible with each other …

  • Hunter's Armour Helmet

    h2. *Helmet* This optional add-on, once purchased, applies to the [[Hunter's Armour | basic suit of armour]], and all specialty suits one might have. The helmet option is retractable and collapses as will back into the collar of the armour. There are …

  • Hunter's Armour Tripack System

    h2. *Tripack System* A series of ‘backpack’ based modules that affix to the back mounting brackets of any [[Hunter's Armour]]. On average 3 pack modules may be stacked together forming a single large pack, but some modules may be double or triple sized …

  • Home Page

    [[Hunt Premise | The Hunt]] is an ongoing serial campaign where the characters a plucked from their lives by unknown beings of immense power, thrown together on a team, and forced to participate in a Cosmic version of a Scavenger Hunt against other teams. …

  • Main Page

    Hail and Well Met Hunters and Potential Hunters. For now this page will merely be a list of other pages under the Wiki, complete, WIP, or not yet started.. But make sure to also visit the "Home Page":http://www.obsidianportal.com/campaigns/megaversal- …

  • Hunt Prizes

    h2. *Hunt Prizes* h5. *Gift of Power* Choose from one of the following 3 options: • 1 Major Superpower • 3 Minor Superpowers • 1 Megaversal Power (Heroes of the Megaverse) Once the category is chosen there is a random roll for the power(s), …

  • Team Vehicle

    h2. *The Team Vehicle Requirements and Guidelines.* 1. The vehicle must be capable of housing and transporting all items on the scavenger list. 2. The vehicle must be capable of transporting all Hunters (within reason) inside a covered/enclosed …

  • Character Creation

    h2. *Hunter Creation* Character Creation is limited by whichever the current [[Hunter Themes | theme]] is that has been chosen through majority vote (or random role, or Huntmaster selection, whichever has occurred). Characters that do not fit the [[ …

  • Overview of Past Hunts

    h2. *Overview of Past Hunts* This is a brief overview of past Hunts with some of the basic Statistics an info. h4. *The First Hunt* *Status:* Completed, Victorious *Team Name:* Anarchy Inc. *Number of Hunters:* 28 PC Hunters, 4 NPC Hunters * …

  • Hunt Premise

    h5. *The Hunt Premise & Background* The Characters have been snatched/kidnapped/taken from their lives, and placed on a team to engage in team based Cosmic-Level scavenger hunt. (Think the film Rat Race as run by Q). The teams are then pitted against …

  • Current Hunt

    h2. *Hunt Combat League (AKA Hunt Fight Club)* Due to a variety of reasons the Thursday Night (formerly Tuesday Night) Hunt campaign will be going on “intermission” while the being behind the day to day of the Hunt fix some technical difficulties. …

  • 13eowulf's Rules

    h2. *The Hunt Rulings & House Rules* I try and run the game in a cinematic fashion, so sometimes I am loose or fluid with the rules while in session, but I will always try to be consistent and fair. That said there are some notes, interpretations, and …

  • Combat

    h2. *Combat for the Hunt* For The Hunt I will be using some modified combat rules that govern the pace of combat, specifically Attacks/Actions per Melee Round, and what you can do with them. The original rules were created by Jefffar, the Supreme …

  • Hunter Banned List

    h2. *The Hunt – Banned List* Yes, there is now a banned list. It is small for the moment, but it may grow. This list is not for balance reasons, but thematic ones. *•* Cosmo-Knights *•* Prometheans *•* "Roll on these tables to create" Races. (Alien …